Thursday, January 14, 2010

Clippings: 1.14.10


A National Literacy Trust (UK) survey
showed that students' online technology use "drives their enthusiasm" for other kinds of writing.

Literacy Toolbox is a great place to find literacy games and activities. For example, here's a list of online literacy games for pre-readers.

ProProfs provides a free online flashcard-maker. Not perfect, but pretty cool.

The Economist reports that the Harry Potter books have been an economic stimulus package all by themselves. (Hat tip to Jen Robinson's Book Page and Omnivoracious.)

SEDL provides an interactive Cognitive Framework for learning to read. This is a stellar graphic - it would be perfect if people could embed it (hint).

And finally, the video of the week: Everything's Amazing And Nobody's Happy by comedian Louis C K.

(Picture courtesy of Flickr user Archigeek. Thanks!)

Wednesday, January 13, 2010

Notes: Dr. Ginger Campbell Interviews Dr. Maryanne Wolf


As I mentioned the other day, I'm immersed (now in my second reading) in Proust and the Squid: The Story and Science of the Reading Brain. The author, Dr. Maryanne Wolf is the director of The Center for Reading and Language Research at Tufts University.

Anyone who loves reading or is passionate about helping others learn to read will find this book riveting. Among other things, Wolf sets out to tell us about the development of different writing systems over time, how the human brain "rearranges itself" to make reading possible, and what happens in the brains of those who have difficulty learning to read.

A search for interviews of Dr. Wolf led me to the Brain Science Podcast, which is conducted by Dr. Ginger Campbell, an emergency physician who has been blogging about brain science since 2006. I first listened to Podcast #24 which, over the course of about an hour, concentrates on some of the main ideas of Proust and the Squid. I would recommend it for those who do not intend to read the book or who need a refresher.

This morning, I listened to Campbell's interview of Wolf. Both are quite engaging (Wolf's voice reminds me, in a way that reveals how much of a geek I am, of Barbara Kingsolver's voice).

As I said, if you have any interest in reading, you will find this compelling. Here are a few of my favorite quotes from the interview. All are from Dr. Wolf.

“Language is what prepares a child to read.”

“Nothing is better in the very beginning than the simple act of reading and speaking to your child. That does not take money; it simply takes time and love.”

“Reading is a long, beautiful process that has many parts and can be arrested in many phases of development" "…it begins literally on the lap of the beloved who is first reading to us and we’re catching by hook and by crook all kinds of information from that loved one’s voice…”

Regarding children experiencing "word poverty," who upon arrival at Kindergarten have heard millions fewer words than their peers: “… that means their brain is literally processing language at a different level with a different level of sophistication and we who are determined to educate all our children to reach their potential have to be so serious about what those differences are at the Kindergarten door.”

Regarding the ever-more-common attempts to make children learn to read at early ages (3-5, say): “On the backs of three-year-olds are being visited the anxieties of parents.” These attempts are “pedagogically and physiologically premature and unnecessary.”

Dr. Wolf also refers to this article by Niel Swinney in the Boston Globe of October 28, 2007. The article, called "Rush, Little Baby" is about the aforementioned attempts by parents to hurry up the process of learning to read.

Also, Dr. Wolf makes reference to the book Leisure: The Basis of Culture, by Josef Pieper. She mentioned it in the context of her fears that the Digital Age is robbing us of the experience of deep, meaningful, enjoyable reading.

That's all for now, though I will certainly write about and refer to this fantastic book more in the future. I wholeheartedly recommend the summary and the interview by Dr. Ginger Campbell. In fact, a perusal of the Brain Science Podcast site is likely to yield something of interest to nearly "anyone with a brain," as she puts it.

Tuesday, January 12, 2010

Photograb Letter Recognition Game - Medium Difficulty

A month ago, I posted a game that I created using Photograb, a very cool game-design tool available for free from ShuffleBrain. It's intended to let people make games using pictures on their Facebook or Flickr pages, but I thought it might be a good way to teach letters and words.

I set out this morning to create a very easy Alphabet game. As I mentioned the other day, I've been reading Proust and the Squid by Maryanne Wolf. She tells me that the ability to recognize and name a letter is a very good predictor of future reading success. I thought a game like this might help burn these letter images into the brains of my young students.

As I said, this was supposed to be easy, but it is even moderately difficult to me. I'll try a very basic one later. For now, enjoy! (And a BIG thank you to ShuffleBrain for allowing me to embed this game!!)

Monday, January 11, 2010

Game: Erase The Face - CrossWord Edition

All Ages
10-20 Minutes
Best in Small Groups

A month ago I told you about "Erase The Face," a variation of Hangman that my students love. It's a great game, but I found that my more-advanced students guessed the words too quickly, negating much of the benefit for them and for the younger students.

So, I invented a new version. I got the idea while doing last Tuesday's NYT crossword and I am calling it "Erase The Face - CrossWord Edition" until I think of a better name.


Materials
All you need is a writing utensil and a surface. Since I'm working with small groups of students, I use my whiteboard. This could easily be done with paper and pencil, of course.

Directions
First, you need to make your grid. I have found that grids containing six or seven words can be constructed
in five minutes or so. I try to use high-frequency words, or "sight words." I use a list in the back of "Word Matters" by Pinnell and Fountas, but you can find all kinds of lists online. Pick a long word to start, and then build off of that.

On the board, draw your grid, a box for wrong answers, a "Word Bank," the alphabet, and any kind of face you like. I started writing the alphabet on the board because it greatly reduced the amount of time it took my
students to guess a letter.

One by one, students guess letters. If they guess a letter that is in your grid, fill in the boxes. If not, write the letter in the Wrong Answers box and erase part of the face. If you want to really get them going, make them erase their own facial features at the same time. For example, erase the nose and say, "Everybody erase your nose!" Guaranteed giggles all around.

When a student completes a word, make sure everyone can see it and then write it into the Word Bank. I do this to make sure everyone gets a good impression of the word. Also, some students might have trouble seeing through all of the boxes or reading vertically, so this will help them get something out of it.

The game ends when the grid is filled in or when the face is erased, whichever comes first. I have played this game a hundred times and I have never let the students lose. What would be the point of that?

Benefits
I think this game has a lot going for it. It is a great way to reinforce vocabulary. I use it in conjunction with my "Word Wall," which has the 100 most frequently-used words Velcroed to it. My students have spent hours studying this board as a result. You could do this for new vocabulary from a textbook or a story just as easily.

Furthermore, I think that this game teaches some
essential word-solving skills. The students really want to know what that word is, and as they try to figure it out they are compelled to imagine what sounds and letter would fit with the ones already guessed. It's kind of like sounding out words in reverse.

The CrossWord Edition of this game is an attempt at differentiation. I can incorporate words of varying difficulties, and I have found that I can get students of many different reading levels (including adults) engaged simultaneously.

I would welcome suggested variations. Also, if you can think of a catchier name, feel free to suggest it in the comments.

Update 1/19/10: After trying it a few more times, I've decided to use 4-5 words in a puzzle instead for 6-8. If you have older students or especially engaged ones, you can use more, but I've found that I lose them towards the end.

Saturday, January 9, 2010

Phoneme Breakdown - Woodchuck Twister

Here's a breakdown of the phonemes present in a popular tongue twister. I am not a linguist, speech language pathologist, or anything else with an 'ist' on the end, so this should be considered a rather crude analysis. Still, I thought it might help me be more intentional about what sounds I'm strengthening in my classroom.

I am still learning about the phonetic alphabet. For this post, I am using this English phoneme chart. I am open to information and advice about how I might refine my knowledge. In this post, I will use my best approximation of the symbol on the chart and also provide a word that exemplifies the sound I'm referring to. /e/ means 'e as in pet', for example. The number behind the phoneme show us how many times it appeared in the passage.

OK, we'll start with a classic:

How much wood could a woodchuck chuck if a woodchuck could chuck wood?

Breakdown
/h/ 'hat': 1
/au/ 'cow': 1
/m/ 'man': 1
/^/ 'luck' : 5
/tf/ 'chop': 5
/w/ 'wet': 4
/u/ 'good': 6
/d/ 'door': 6
/k/ 'cat': 6
/ago/ 'ago': 2
/I/ 'pit': 1
/f/ 'fan': 1

So there you have it! I don't expect this be a revelation to you, but I think that if we had many rhymes and tongue twisters broken down in this way, we would know where to turn when we encounter students struggling with certain sounds.

Thursday, December 10, 2009

PhotoGrab High Frequency Word Game

I watched a TED.com video by Scott Kim, a master puzzle designer. At the end of the video, he discusses Shufflebrain, an online tool that combines social networking with puzzles. It allows you to make your own puzzles out of pictures that you have on Facebook or Flickr.

I will include Kim's TED talk below, but I want to show you the puzzle I created first. (I am very excited about this!!)


How cool is that? I made pictures of some of the 100 most frequently-used words using Wordle.net, I uploaded them to Flickr, and I created the puzzle using Shufflebrain. The entire process took about a half hour, and this was just the first time.

I think this game could have tons of value for students. Anything that compels them to recall part of letters and words is useful. I will definitely be refining my technique and posting more puzzles in the future.

Here is Kim's TED talk:

Game: Erase The Face (AKA 'Hangman')

All Ages
10-20 minutes
Best for individual students or small groups.

Hangman has been a go-to activity in any class I've led. I used it with middle schoolers and middle-aged housewives in Japan, it was invaluable in my one-on-one tutoring sessions with struggling sixth graders, and my current groups of seven and eight year olds can't get enough of it.

Come to think of it, I don't know anyone who isn't at least a little fond of Hangman. Heck, the US's longest-running game show is basically Hangman with a wheel.

I only have one problem: I think there might be something slightly wrong about drawing an execution scene step-by-step in front of groups of children. Read this guide to setting up the game from Wikipedia and tell me it doesn't creep you out a bit:

The exact nature of the diagram differs; some players draw the gallows before play and draw parts of the man's body (traditionally the head, then the torso, then the left arm, then the right arm, then the left leg, then the right leg). Some players begin with no diagram at all, and drawing the individual elements of the gallows as part of the game, effectively giving the guessing players more chances. The amount of detail on the man can also vary, affecting the number of chances. Many players include a face on the head, either all at once or one feature at a time.
In my classroom, I've replaced the body and gallows with an obnoxious smiley face. My kids literally beg me to play this game. I can put it on the agenda every and guarantee myself at least twenty minutes, of
happy, focused students. Here's how we play. (January '10 Update: Click Here for Erase the Face CrossWord Edition)

Materials
All you need is a writing utensil and surface. Since I'm working with small groups of students, I use my whiteboard. This could easily be done with paper and pencil, of course.

Directions
Draw a face on the board. Clumsy artists are welcome. Include as many facial features as you like; the more you include, the more guesses your students have.

I like to write the entire alphabet on the board. This way, the students have an easy letter bank to choose
from. I found that some students took forever to search their brains for a letter. This speeds up the process.

Technically, when the face is gone before the word has been solved, the game is over. But I never beat my students at this game; I will draw it out while they guess more letters. It's fun to watch them figure it out, and it gives them more practice.

When I erase part of the face, I ask my younger students to pretend like they are erasing theirs as well. Much giggling ensues.

Benefits
I think this game has a lot going for it. It is a great way to reinforce vocabulary. I use it in conjunction with my "Word Wall," which has the 100 most frequently-used words Velcroed to it. My students have spent hours studying this board as a result. You could do this for new vocabulary from a textbook or a story just as easily.

Furthermore, I think that this game teaches some essential word-solving skills. The students really want to know what that word is, and as they try to figure it out they are compelled to imagine what sounds and letter would fit with the ones already guessed. It's kind of like sounding out words in reverse.

As the year has gone on, students have become increasingly capable of running this game by themselves. They take turns picking a word, drawing a face, and eliciting guesses from their classmates. I can pull students out for one-on-one time or just sit back and enjoy the show.