Showing posts with label analogy phonics. Show all posts
Showing posts with label analogy phonics. Show all posts

Thursday, December 10, 2009

Game: Erase The Face (AKA 'Hangman')

All Ages
10-20 minutes
Best for individual students or small groups.

Hangman has been a go-to activity in any class I've led. I used it with middle schoolers and middle-aged housewives in Japan, it was invaluable in my one-on-one tutoring sessions with struggling sixth graders, and my current groups of seven and eight year olds can't get enough of it.

Come to think of it, I don't know anyone who isn't at least a little fond of Hangman. Heck, the US's longest-running game show is basically Hangman with a wheel.

I only have one problem: I think there might be something slightly wrong about drawing an execution scene step-by-step in front of groups of children. Read this guide to setting up the game from Wikipedia and tell me it doesn't creep you out a bit:

The exact nature of the diagram differs; some players draw the gallows before play and draw parts of the man's body (traditionally the head, then the torso, then the left arm, then the right arm, then the left leg, then the right leg). Some players begin with no diagram at all, and drawing the individual elements of the gallows as part of the game, effectively giving the guessing players more chances. The amount of detail on the man can also vary, affecting the number of chances. Many players include a face on the head, either all at once or one feature at a time.
In my classroom, I've replaced the body and gallows with an obnoxious smiley face. My kids literally beg me to play this game. I can put it on the agenda every and guarantee myself at least twenty minutes, of
happy, focused students. Here's how we play. (January '10 Update: Click Here for Erase the Face CrossWord Edition)

Materials
All you need is a writing utensil and surface. Since I'm working with small groups of students, I use my whiteboard. This could easily be done with paper and pencil, of course.

Directions
Draw a face on the board. Clumsy artists are welcome. Include as many facial features as you like; the more you include, the more guesses your students have.

I like to write the entire alphabet on the board. This way, the students have an easy letter bank to choose
from. I found that some students took forever to search their brains for a letter. This speeds up the process.

Technically, when the face is gone before the word has been solved, the game is over. But I never beat my students at this game; I will draw it out while they guess more letters. It's fun to watch them figure it out, and it gives them more practice.

When I erase part of the face, I ask my younger students to pretend like they are erasing theirs as well. Much giggling ensues.

Benefits
I think this game has a lot going for it. It is a great way to reinforce vocabulary. I use it in conjunction with my "Word Wall," which has the 100 most frequently-used words Velcroed to it. My students have spent hours studying this board as a result. You could do this for new vocabulary from a textbook or a story just as easily.

Furthermore, I think that this game teaches some essential word-solving skills. The students really want to know what that word is, and as they try to figure it out they are compelled to imagine what sounds and letter would fit with the ones already guessed. It's kind of like sounding out words in reverse.

As the year has gone on, students have become increasingly capable of running this game by themselves. They take turns picking a word, drawing a face, and eliciting guesses from their classmates. I can pull students out for one-on-one time or just sit back and enjoy the show.

Thursday, November 5, 2009

Game: Construct - A - Word


All Ages
5-15 minutes
Best for individual students or small groups.

Construct-a-Word is meant to bolster phonemic awareness by way of Analogy Phonics, which the National Reading Panel defines as "teaching students unfamiliar words by analogy to known words." It also strengthens PA by giving students repeated opportunities to manipulate onset and rime.

Materials
Post-It Notes, marker or pen, notebook

I stole this idea from the online game that I featured here last spring. I was working with a 5th Grader who needed some help with her basics, but we did not have Internet access, so I converted the game to Post-its. It turned out quite well; the Post-its are colorful, inexpensive, portable, and good for use on almost any surface, be it a table top or a whiteboard. If you do not have Post-its at hand, you could substitute index cards.

Directions
On individual Post-its, write each letter of the alphabet and the phonemes "ch," "bl,""sl,""dr,""cl,"and "sh." Using a different color of Post-it, if possible, write the endings "ig,""ot,""ed,""et,""in,""un,""op,""an," and "at." You can add or substitute any other endings you like. When finished, the complete set should look something like this:


Your student should be intrigued about the colorful array of letters in front of her. Invite her to select an ending from on the yellow Post-its. Tell her that her challenge is to use the other Post-its to make as many real words as she can. When she finds one, invite her to set the onset letter aside and write the word in a notebook.



When there are real words left on the board that the student does not see, I suggest providing clues and, eventually, pointing out the new word and encouraging the student to practice and writing it down.

Benefits

This game bolsters phonemic awareness by compelling a student to practice joining sounds together to make new words. It will also introduce or solidify the concept that words have a beginning and an end, which is a bedrock concept in PA.

This is also a good game for basic vocabulary.

There will inevitably be errors made and a few words that the student does not know. Both the errors and the new words have as much or more value than the correct answers. Even erroneous answers compel our student to practice joining an onset and a rime, strengthening phonemic awareness.