Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, January 14, 2010

Clippings: 1.14.10


A National Literacy Trust (UK) survey
showed that students' online technology use "drives their enthusiasm" for other kinds of writing.

Literacy Toolbox is a great place to find literacy games and activities. For example, here's a list of online literacy games for pre-readers.

ProProfs provides a free online flashcard-maker. Not perfect, but pretty cool.

The Economist reports that the Harry Potter books have been an economic stimulus package all by themselves. (Hat tip to Jen Robinson's Book Page and Omnivoracious.)

SEDL provides an interactive Cognitive Framework for learning to read. This is a stellar graphic - it would be perfect if people could embed it (hint).

And finally, the video of the week: Everything's Amazing And Nobody's Happy by comedian Louis C K.

(Picture courtesy of Flickr user Archigeek. Thanks!)

Tuesday, January 12, 2010

Photograb Letter Recognition Game - Medium Difficulty

A month ago, I posted a game that I created using Photograb, a very cool game-design tool available for free from ShuffleBrain. It's intended to let people make games using pictures on their Facebook or Flickr pages, but I thought it might be a good way to teach letters and words.

I set out this morning to create a very easy Alphabet game. As I mentioned the other day, I've been reading Proust and the Squid by Maryanne Wolf. She tells me that the ability to recognize and name a letter is a very good predictor of future reading success. I thought a game like this might help burn these letter images into the brains of my young students.

As I said, this was supposed to be easy, but it is even moderately difficult to me. I'll try a very basic one later. For now, enjoy! (And a BIG thank you to ShuffleBrain for allowing me to embed this game!!)

Monday, January 11, 2010

Game: Erase The Face - CrossWord Edition

All Ages
10-20 Minutes
Best in Small Groups

A month ago I told you about "Erase The Face," a variation of Hangman that my students love. It's a great game, but I found that my more-advanced students guessed the words too quickly, negating much of the benefit for them and for the younger students.

So, I invented a new version. I got the idea while doing last Tuesday's NYT crossword and I am calling it "Erase The Face - CrossWord Edition" until I think of a better name.


Materials
All you need is a writing utensil and a surface. Since I'm working with small groups of students, I use my whiteboard. This could easily be done with paper and pencil, of course.

Directions
First, you need to make your grid. I have found that grids containing six or seven words can be constructed
in five minutes or so. I try to use high-frequency words, or "sight words." I use a list in the back of "Word Matters" by Pinnell and Fountas, but you can find all kinds of lists online. Pick a long word to start, and then build off of that.

On the board, draw your grid, a box for wrong answers, a "Word Bank," the alphabet, and any kind of face you like. I started writing the alphabet on the board because it greatly reduced the amount of time it took my
students to guess a letter.

One by one, students guess letters. If they guess a letter that is in your grid, fill in the boxes. If not, write the letter in the Wrong Answers box and erase part of the face. If you want to really get them going, make them erase their own facial features at the same time. For example, erase the nose and say, "Everybody erase your nose!" Guaranteed giggles all around.

When a student completes a word, make sure everyone can see it and then write it into the Word Bank. I do this to make sure everyone gets a good impression of the word. Also, some students might have trouble seeing through all of the boxes or reading vertically, so this will help them get something out of it.

The game ends when the grid is filled in or when the face is erased, whichever comes first. I have played this game a hundred times and I have never let the students lose. What would be the point of that?

Benefits
I think this game has a lot going for it. It is a great way to reinforce vocabulary. I use it in conjunction with my "Word Wall," which has the 100 most frequently-used words Velcroed to it. My students have spent hours studying this board as a result. You could do this for new vocabulary from a textbook or a story just as easily.

Furthermore, I think that this game teaches some
essential word-solving skills. The students really want to know what that word is, and as they try to figure it out they are compelled to imagine what sounds and letter would fit with the ones already guessed. It's kind of like sounding out words in reverse.

The CrossWord Edition of this game is an attempt at differentiation. I can incorporate words of varying difficulties, and I have found that I can get students of many different reading levels (including adults) engaged simultaneously.

I would welcome suggested variations. Also, if you can think of a catchier name, feel free to suggest it in the comments.

Update 1/19/10: After trying it a few more times, I've decided to use 4-5 words in a puzzle instead for 6-8. If you have older students or especially engaged ones, you can use more, but I've found that I lose them towards the end.

Thursday, December 10, 2009

PhotoGrab High Frequency Word Game

I watched a TED.com video by Scott Kim, a master puzzle designer. At the end of the video, he discusses Shufflebrain, an online tool that combines social networking with puzzles. It allows you to make your own puzzles out of pictures that you have on Facebook or Flickr.

I will include Kim's TED talk below, but I want to show you the puzzle I created first. (I am very excited about this!!)


How cool is that? I made pictures of some of the 100 most frequently-used words using Wordle.net, I uploaded them to Flickr, and I created the puzzle using Shufflebrain. The entire process took about a half hour, and this was just the first time.

I think this game could have tons of value for students. Anything that compels them to recall part of letters and words is useful. I will definitely be refining my technique and posting more puzzles in the future.

Here is Kim's TED talk:

Game: Erase The Face (AKA 'Hangman')

All Ages
10-20 minutes
Best for individual students or small groups.

Hangman has been a go-to activity in any class I've led. I used it with middle schoolers and middle-aged housewives in Japan, it was invaluable in my one-on-one tutoring sessions with struggling sixth graders, and my current groups of seven and eight year olds can't get enough of it.

Come to think of it, I don't know anyone who isn't at least a little fond of Hangman. Heck, the US's longest-running game show is basically Hangman with a wheel.

I only have one problem: I think there might be something slightly wrong about drawing an execution scene step-by-step in front of groups of children. Read this guide to setting up the game from Wikipedia and tell me it doesn't creep you out a bit:

The exact nature of the diagram differs; some players draw the gallows before play and draw parts of the man's body (traditionally the head, then the torso, then the left arm, then the right arm, then the left leg, then the right leg). Some players begin with no diagram at all, and drawing the individual elements of the gallows as part of the game, effectively giving the guessing players more chances. The amount of detail on the man can also vary, affecting the number of chances. Many players include a face on the head, either all at once or one feature at a time.
In my classroom, I've replaced the body and gallows with an obnoxious smiley face. My kids literally beg me to play this game. I can put it on the agenda every and guarantee myself at least twenty minutes, of
happy, focused students. Here's how we play. (January '10 Update: Click Here for Erase the Face CrossWord Edition)

Materials
All you need is a writing utensil and surface. Since I'm working with small groups of students, I use my whiteboard. This could easily be done with paper and pencil, of course.

Directions
Draw a face on the board. Clumsy artists are welcome. Include as many facial features as you like; the more you include, the more guesses your students have.

I like to write the entire alphabet on the board. This way, the students have an easy letter bank to choose
from. I found that some students took forever to search their brains for a letter. This speeds up the process.

Technically, when the face is gone before the word has been solved, the game is over. But I never beat my students at this game; I will draw it out while they guess more letters. It's fun to watch them figure it out, and it gives them more practice.

When I erase part of the face, I ask my younger students to pretend like they are erasing theirs as well. Much giggling ensues.

Benefits
I think this game has a lot going for it. It is a great way to reinforce vocabulary. I use it in conjunction with my "Word Wall," which has the 100 most frequently-used words Velcroed to it. My students have spent hours studying this board as a result. You could do this for new vocabulary from a textbook or a story just as easily.

Furthermore, I think that this game teaches some essential word-solving skills. The students really want to know what that word is, and as they try to figure it out they are compelled to imagine what sounds and letter would fit with the ones already guessed. It's kind of like sounding out words in reverse.

As the year has gone on, students have become increasingly capable of running this game by themselves. They take turns picking a word, drawing a face, and eliciting guesses from their classmates. I can pull students out for one-on-one time or just sit back and enjoy the show.

Thursday, November 5, 2009

Game: Construct - A - Word


All Ages
5-15 minutes
Best for individual students or small groups.

Construct-a-Word is meant to bolster phonemic awareness by way of Analogy Phonics, which the National Reading Panel defines as "teaching students unfamiliar words by analogy to known words." It also strengthens PA by giving students repeated opportunities to manipulate onset and rime.

Materials
Post-It Notes, marker or pen, notebook

I stole this idea from the online game that I featured here last spring. I was working with a 5th Grader who needed some help with her basics, but we did not have Internet access, so I converted the game to Post-its. It turned out quite well; the Post-its are colorful, inexpensive, portable, and good for use on almost any surface, be it a table top or a whiteboard. If you do not have Post-its at hand, you could substitute index cards.

Directions
On individual Post-its, write each letter of the alphabet and the phonemes "ch," "bl,""sl,""dr,""cl,"and "sh." Using a different color of Post-it, if possible, write the endings "ig,""ot,""ed,""et,""in,""un,""op,""an," and "at." You can add or substitute any other endings you like. When finished, the complete set should look something like this:


Your student should be intrigued about the colorful array of letters in front of her. Invite her to select an ending from on the yellow Post-its. Tell her that her challenge is to use the other Post-its to make as many real words as she can. When she finds one, invite her to set the onset letter aside and write the word in a notebook.



When there are real words left on the board that the student does not see, I suggest providing clues and, eventually, pointing out the new word and encouraging the student to practice and writing it down.

Benefits

This game bolsters phonemic awareness by compelling a student to practice joining sounds together to make new words. It will also introduce or solidify the concept that words have a beginning and an end, which is a bedrock concept in PA.

This is also a good game for basic vocabulary.

There will inevitably be errors made and a few words that the student does not know. Both the errors and the new words have as much or more value than the correct answers. Even erroneous answers compel our student to practice joining an onset and a rime, strengthening phonemic awareness.


Monday, November 2, 2009

Game: Alphabet Words

10-15 minutes

I found "Alphabet Words" in Peggy Kaye's fantastic Games For Reading: Playful Ways to Help Your Child Read. It is incredibly simple to implement and I have been pleasantly surprised by how much my students enjoy it.

Directions
Simply write each letter of the alphabet on the board and tell your student(s) that the goal of this game is to think of a word for every letter. When you have them all, invite the students to repeat the words after you to review. That's it. The final product will look something like this:


This was the result of our Dictionary Alphabet Words game. As you can see, students come up with some strange words. Since this was a group of first and second graders, we were not striving for comprehension of words such as "helenistic." Simply compelling the students to look through the dictionary and spell new words is enough for me.

This game can be done in small groups or with an individual student. With a group, I assign each student a letter, which maintains a bit of order and gives them time to think. With five students, for example, the first will have A and the last will have E. Once we've filled in those blanks, I assign F through J.

Variations
It is easy to think of variations for this game. The first time I used it, we just thought of any old word for each letter. A week later, I included it in my "Introduction to Dictionaries" lesson. With a dictionary in hand, students had to find an interesting word for each letter. I was delighted by the way this game motivated them to dig into their dictionaries and by how excited they were by the strange words they found.

Kaye recommends the use of categories for this game. For example, you might set out to find an animal name or a food that begins with each letter. This might also be useful as a review for a particular subject or book for older kids. For example, challenging your students to think of alphabet words related to Charlotte's Web or American History might help them review the material and provide cues for recall later on.

Benefits
This is a great way to build vocabulary. It also can help with phonemic awareness and strengthen skill with specific letter sounds. As I mentioned, it could also be a way to review material and build comprehension. Additionally, as mentioned, I have used it to introduce students to their dictionaries.

Wednesday, May 27, 2009

TED Talks for Teachers

A person can find their way to TED.com and stay for hours and hours. TED stands for Technology, Entertainment and Design, and it was started in 1984 as a conference that brought people in those fields together. In the years since, it has become a symposium for all kinds of great ideas. The site features hundreds of "talks," presentations by great thinkers and experts in all kinds of fields.

Take a look at three great examples, and let me know if you find other great ones (and you will).

Jay Walker on the world's English Mania
"Mathematics is the language of science, music is the language of emotion, and now English is becoming the language of problem solving."




David Merrill Demos Siftables
"One of the interesting things about this kind of application is that you don't have to give people instructions. All I have to say is, 'Make words' and they know exactly what to do."



Ken Robinson Says Schools Kill Creativity

"My contention is the creativity now in education is as important as literacy, and we should treat it with the same status."